In any case, let's create a character. Much as I'd love to fiddle with the insect colony of the Myrmidons, I think I'll stick with a Hellene for now. There are ten Attributes: Intelligence (INT), Perception (PER), Will (WIL), Charisma (CHA), Strength (STR), Dexterity (DEX), Constitution (CON), Speed (SPD), Combat Rating (CR), and Dynamism Rating (DYN); the last is the statistic that governs the 'magic' of the setting, but I won't really be dealing with it. I have 5 Attribute points, and since I'll be making a warrior, I'll put 2 in Strength, 1 in Constitution, 2 in Combat Rating, and I'll take a -1 to Dynamism for a point in Dexterity. As a Hellene, I get to choose between 4 skill packages, Athenoian, Delphoian, Boetian, and Spartan; I'll take Spartan, which gives me Command +2, Evade +2, Pankration +2, Parry +2, Lore (tactics) +2, Etiquette (Hellene) +3, Speak Language (Hellene, native), and Weapon (of choice) +2. As a Hellene, I also get +2 on all Command and Diplomacy rolls, and as a Hellene I can also force a reroll of any dice action pertaining to my character a number of times per game equal to my Will score (minimum once).
Now we come to the fun part, the Lifepath, where I roll to determine many of the important things. First, I roll for month of birth; it comes up Hekatombaion, in the summer, the month of Athenia. As a Spartan, this is Sparta. My father is dead, but he was a Retired Hero; this gives me +3 Glory, and +1 in a skill of my choice. My family is well-loved, and we have many allies. I am an only son, and have received my father's hoplite sword as an inheritance from my father. A grandparent on my mother's side, it seems, had a divine parent, and so I gain 5 Glory; the divine mark I gain from this is Strength of Mind, which gives me +1 Will. When my character was a child, he met a ghost that told him of his tragic fate; he is fated to die at the hands of a noble, though a noble from where is unknown. And now, I choose a god. Being born in the month of Athenia, I will choose her over the war god Areson. Now, I choose a profession, and as a Spartan, I will go with Hellene Spartan; this gives me +1 to STR or CR, and the skills Brawling +3, Command +2, Evade +1, Intimidate +2, Parry +4, Survival +2, Weapon (spear) +4, Weapon (rifle) +4, Weapon (blade, large) +4, and Profession (warrior, STR) +4. I gain the Talent Advanced Militia Training, and starting gear in the form of a Spartan tactical cuirass vest, Hoplon shield, Spartan infantry spear, Spartan slug rifle, and military clothing, as well as 250 dm in money. I have several choices for Callings that proceed from this profession: Legionnaire of Delphoi, Noble, Rogue, or Warrior; this tells me what I have done in my chosen profession, and how long I have spent in it. As I want to be a great hero, I will choose Legionnaire of Delphoi, and my roll tells me I have spent 4 years in their ranks; as a major event in my time, I have fought a great battle; I fought pirates on the planet Elis, and stories tell of how I threw a spear through ten men; I gain +1 STR or CON.
Now, I come to disadvantages; every character has some, 5 points divided between the categories of Relationship, Internal, or External Problems. I will put 2 points in Relationship: I abandoned a lover to join the Delphoi League, and she plots against me; 1 point in Internal: my character is hot-blooded and quick to take offense; and 2 points in External Problems; I owe a debt to a high-ranking Strategos, who helped to spread the tale of my deeds on Elis in exchange for occasional favors. After that, I have 30 Freebie point to spend; I will spend 5 points to add 1 to STR, and 5 more to add 1 to DEX, and 5 more after that to add 1 to CHA; this leaves me with 15 points. I will then take the Danger Sense and Hardiness Talents, for 5 points each, and spend the last five points on skills. I start with 7 Hero Points, which I can use to help out on my rolls. As a hero (PC), I can start out with three Heroic Ambitions, like 'Find and take my revenge on the Zoran General Bydeles, the murderer of my cousin'; if I ever complete the Ambition, I get 10 XP on the spot. I won't think any up right now, but maybe later. I start out at age 22, and I will choose the name Aristeides; all I have left is to choose my heroic epithet, which I will relate to my great battle and become Aristeides Spear-Hurler. So, at the last:
Aristeides
Hellene of Sparta
Epithet: Spear-Hurler
Glory: 8
Age: 22
Favored of Athenia
Profession: Hellene Spartan
INT +0, WIL +1, STR +3, CON +2, CR +3, PER +0, CHA +1, DEX +2, SPD +0, DYN -1
Hit Points: 31
Hero Points: 7
Skills
Command +4, Evade +3, Pankration +2, Parry +6, Lore (tactics) +3, Etiquette (Hellene) +3, Speak Language (Hellene, native), Brawling +3, Intimidate +2, Survival +2, Weapon (spear) +4, Weapon (rifle) +4, Weapon (blade, large) +6, and Profession (warrior, STR) +4
Talents
Advanced Militia Training, Danger Sense, Hardiness
Equipment
Spartan tactical cuirass vest, Hoplon shield, Spartan infantry spear, father's hoplite sword, Spartan slug rifle, military clothing, Plate helmet, 40 dm
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