The Barbarian is a common theme in fantasy literature; he is often a member of some tribal culture that does not use heavy armor or sophisticated combat techniques; Barbarians often just charge at an enemy, screaming, wielding the largest weapon they can carry. Barbarians in D&D are somewhat along those lines, but far cooler. They use the Primal power source, meaning the source of any supernatural powers they use is the world around them, often an earth spirit or some other nature-based entity. Barbarians have Rage powers, which not only let them attack, but then give them a bonus effect for the rest of combat. As you might imagine, Barbarians are Strikers - they throw themselves into combat, inflicting as much damage as they can and relying on their high Hit Points to carry them through. So, here I present to you today's character, Weoren!
====== Created Using Wizards of the Coast D&D Character Builder ======
Weoren, level 1
Minotaur, Barbarian
Feral Might: Rageblood Vigor
FINAL ABILITY SCORES
Str 18, Con 18, Dex 12, Int 10, Wis 8, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 8, Cha 12.
AC: 15 Fort: 16 Reflex: 12 Will: 11
HP: 33 Surges: 13 Surge Value: 8
TRAINED SKILLS
Intimidate +6, Endurance +8, Athletics +8
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, History, Insight -1, Nature +1, Perception +1, Religion, Stealth, Streetwise +1, Thievery
FEATS
Level 1: Springing Charge
POWERS
Barbarian at-will 1: Recuperating Strike
Barbarian at-will 1: Howl of Fury
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Macetail's Rage
ITEMS
Adventurer's Kit, Hide Armor, Maul
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Weoren is a Minotaur, which means he gets a racial ability that lets him make a special charge attack using his horns. I gave him the Springing Charge feat, which lets him make a second charge attack if he makes a critical strike on his first charge - helpful with his racial ability and his class ability, which is called Swift Charge. Recuperating Strike lets him strike a foe, and gain temporary hit points for doing so, while Howl of Fury also lets him attack a foe, but then let loose a howl that damages all other enemies in an area around him. Avalanche Strike lets Weoren do massive damage, at the expense of leaving his defenses lowered, while Macetail's Rage sends him into a rage; he does decent damage initially, while also knocking his foe prone, and afterwards, for the rest of combat, Weoren gains temporary hit points every time he successfully strikes in combat.
Setting The Table
1 day ago
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