Warlocks made an appearance in 3rd Edition D&D, but not like they are in 4th Edition. In this edition, warlocks each make a pact with some terrible power; whether it is an infernal power like a demon, a fey power like a great nature spirit, or a vestige of some long-lost being that still lingers on today, they promise their service in return for power. The power granted is dependent on what power they serve; infernal powers give fire-based powers, while fey powers choose nature-based ways of causing damage. Warlocks are Strikers, but they are unique in that their damage is almost secondary tot heir mobility. For this character, I have chosen a vestige pact, so meet This the warlock!
====== Created Using Wizards of the Coast D&D Character Builder ======
Thia, level 1
Half-Elf, Warlock
Eldritch Pact: Vestige Pact
Eldritch Blast: Eldritch Blast Charisma
FINAL ABILITY SCORES
Str 8, Con 18, Dex 12, Int 10, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 10, Wis 12, Cha 16.
AC: 13 Fort: 14 Reflex: 12 Will: 15
HP: 30 Surges: 10 Surge Value: 7
TRAINED SKILLS
Streetwise +9, Insight +8, Bluff +9, Intimidate +9
UNTRAINED SKILLS
Acrobatics +1, Arcana, Diplomacy +6, Dungeoneering +1, Endurance +4, Heal +1, History, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics -1
FEATS
Level 1: Vestige Adept
POWERS
Dilettante: Vicious Mockery
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Clarion Call
Warlock daily 1: Vestige of Mount Vaelis
ITEMS
Adventurer's Kit, Wand Implement, Leather Armor, Dagger
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As a vestige pact warlock, Thia always has one vestige power active; she gets two automatically from her basic class abilities (King Elidyr and Zutwa), each of which grants a minor ability, and can gain more from taking vestiges as daily powers. As a half-elf, Thia gains one daily power from any other class that she can use as an encounter power; I chose a Bard power, Vicious Mockery, which causes damage and gives an attack penalty to a target she insults. Eldritch Blast is the standard Warlock at-will power, hurling a ball of eldritch energy at a foe to deal damage. Clarion Call is an area effect power centered on Thia that damages and deafens all targets it hits, while also giving Thia temporary hit points. Vestige of Mount Vaelis gives Thia a third vestige to choose from, and also gives her a daily attack that damages a single opponent and causes her opponent to be unable to walk or run until the target makes a saving throw.
Setting The Table
1 day ago
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