Thursday, May 13, 2010

All Flesh Must Be Eaten

Who doesn't like zombies? They're great enemies - no mind, so easy to kill without qualms, but then, you can always throw zombies of friends or family at characters to mess with their heads. Fast zombies, slow zombies, disease zombies, magic curse zombies, they're all good. All Flesh Must Be Eaten is a game about surviving in a world with a zombie problem. It's by Eden Studios, who did Buffy, Angel, and Army of Darkness, but it uses the full Unisystem rules set, as opposed to the Cinematic Unisystem rules. As with those games, there are three tiers of characters, though they aren't as blatant in power level difference; there are the Norms, who are your basic everyday person stuck in a world full of zombies; Survivors, people who have that extra something that lets them survive more easily in a world of the dead; and the Inspired, people who have developed supernatural powers, large or small, that they can use in the face of a zombie apocalypse. Let's build a Survivor.

As a Survivor, I get 20 points for Attributes, 15 points for Qualities, up to 10 points of Drawbacks, and 35 points in Skills. Attributes are Strength, Dexterity, Constitution, Intelligence, Perception, and Willpower. Let's make this Survivor a former police officer, and give him Str 3, Dex 2, Con 4, Int 3, Per 4, and Wil 4.This lets us determine the secondary attributes, which are Life Points, Endurance Points, Speed, and Essence Pool. Life Points are determined by adding Con and Str together, multiplying by 4, and adding 10, this gives our cop 38 LPs. Endurance Points are found by adding Con, Str, and Wil together, multiplying by 3, then adding 5; this gives me 38 EPs as well. Speed is Con + Dex x2, or 12, and Essence is determined by adding all attributes together, for a total of 20. Next, I move on to Qualities and drawbacks; I'll take Contacts (Police) 3, Contacts (Underworld) 2, Hard to Kill 4 (which gives me 3 LPs for every level, bringing my total to 50), Nerves of Steel, Resistance (Disease) 1, and Situational Awareness. No Drawbacks for now; they could prove to be deadly. Next we go to Skills. I want a character who can do what a cop should, so I'll take Brawling 3, Computers 2, Dodge 3, Drive: Car 3, First Aid 2, Guns (Handgun) 4, Guns (Shotgun) 3, Hand Weapon (Club) 3, Intimidation 3, Questioning 2, Streetwise 3, Surveillance 3, and Bureaucracy 1. Finally, I get gear, and since I'm a cop, I'll take what looks like fairly standard police equipment: a Class IIIa Bulletproof Vest, First Aid Kit, Flare Gun, Flashlight, Handcuffs, Handgun, Squad Car (Sedan), and Vehicle Radio. Put that all together, and we have:

Officer John Clemens
Str 3, Dex 2, Con 4, Int 3, Per 4, Wil 4
LPs: 50
EPs: 38
Speed: 12
Essence: 20

Contacts (Police) 3 (3)
Contacts (Underworld) 2 (2)
Hard to Kill 4 (4)
Nerves of Steel (3)
Situational Awareness (2)
Resistance (Disease) 1 (1)

Brawling 3
Computers 2
Dodge 3
Drive: Car 3
First Aid 2
Guns (Handgun) 4
Guns (Shotgun) 3
Hand Weapon (Club) 3
Intimidation 3
Questioning 2
Streetwise 3
Surveillance 3
Bureaucracy 1

Class IIIa Vest, First Aid Kit, Flare Gun, Flashlight, Handcuffs, Squad Car (Sedan), Vehicle Radio

He's not quite STARS material, but he'll do for now.

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