Friday, April 23, 2010

D&D: The Ardent

The final Psionic class, and the final D&D class period for the time being, is the Ardent. Unlike the other Psionic classes, the ARdent did not gain her abilities through training, but likely just accidentally triggered them one day. You see, the Ardent is able to expand her emotional state to include others, and this can help them fight, or negotiate -or it can be deadly for an enemy. The Ardent is the Psionic Leader class; it is her job to use her emotional state to help her allies and punish her foes, as you will see with Adrie, Half-Elf Ardent!

====== Created Using Wizards of the Coast D&D Character Builder ======
Adrie, level 1
Half-Elf, Ardent
Ardent Mantle: Mantle of Elation

Str 10, Con 18, Dex 12, Int 10, Wis 10, Cha 18.

Str 10, Con 16, Dex 12, Int 10, Wis 10, Cha 16.

AC: 16 Fort: 15 Reflex: 11 Will: 15
HP: 30 Surges: 11 Surge Value: 7

Endurance +8, Bluff +9, Diplomacy +11, Streetwise +9

Acrobatics, Arcana, Dungeoneering, Heal, History, Insight +2, Intimidate +4, Nature, Perception, Religion, Stealth, Thievery, Athletics -1

Level 1: Heartening Surge

Ardent at-will 1: Demoralizing Strike
Ardent at-will 1: Ire Strike
Dilettante: Enfeebling Strike
Ardent daily 1: Battleborn Acuity

Adventurer's Kit, Chainmail, Halberd
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

As an Ardent, Adrie can choose either the emotional mantle of Clarity or of Elation; Adrie has Elation, which lets her use the encounter power Ardent Outrage, which causes all adjacent enemies to grant combat advantage if Adrie becomes bloodied, and she gains the Ardent power Ardent Surge, which lets her both heal allies and grant them a bonus to attack. As she has the Mantle of Elation, she also grants nearby allies a bonus to Diplomacy and Intimidate checks. As to her combat powers, the Dilettante power granted by her Half-Elf heritage is a Paladin power, Enfeebling strike; if she hits, it deals damage, and gives the foe a penalty to attack. Her Psionic powers are Demoralizing Strike, which deals damage and gives the target a small penalty to defense, and can be augmented to grant a higher penalty to Will defense or give all nearby foes a penalty to all defense, and Ire Strike, which lets an ally attack a nearby foe and if they hit, the foe gains a damage vulnerability; this can be augmented to increase the vulnerability, and also the range at which the ally can attack. Finally, Adrie has the power Battleborn Acuity, which damages one foe and gives all allies a bonus to attack and damage for a turn, and can be sustained.

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