Tuesday, April 13, 2010

D&D: The Shaman

The Primal power source introduced in Player's Handbook 2 brought a number of new ideas to the game. One of these is the concept behind the Shaman. The Shaman is, as you'd expect, a shamanistic character, communing with spirits for advice and talking to nature. But the Shaman also gets a spirit companion - and it is through this spirit companion that many of the Shaman's powers play out. The shaman chooses a type of spirit companion, like a protector, a predator, or a watcher, and can then have that spirit be any kind of animal she wants - perhaps a bear for a protector, or a great cat for a predator. Then the Shama can move the spirit companion around on the battlefield, using her powers through the spirit to aid her allies. The Shaman is the Leader for the Primal power source, and thus it is up to her to aid her allies and keep them going - as you will see in Gwenna, the Shaman.

====== Created Using Wizards of the Coast D&D Character Builder ======
Gwenn, level 1
Human, Shaman
Companion Spirit: Watcher Spirit

Str 8, Con 12, Dex 16, Int 10, Wis 18, Cha 12.

Str 8, Con 12, Dex 16, Int 10, Wis 16, Cha 12.

AC: 15 Fort: 13 Reflex: 14 Will: 16
HP: 24 Surges: 8 Surge Value: 6

Endurance +6, Nature +9, Insight +9, Heal +9, Perception +9

Acrobatics +3, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +4, History, Intimidate +1, Religion, Stealth +3, Streetwise +1, Thievery +3, Athletics -1

Human: Watcher Spirit Adept
Level 1: Resilient Spirit

Bonus At-Will Power: Voice of Battle
Shaman at-will 1: Watcher's Strike
Shaman encounter 1: Stormhawk's Fury
Shaman daily 1: Spirit of Consuming Terror

Adventurer's Kit, Leather Armor, Totem, Spear
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Gwenna's companion spirit is a watcher spirit; the watcher spirit watches carefully for any sign of enemy weakness, and then strikes. For her feats, Gwenna has a feat to improve Insight and Perception checks for allies near her spirit, and also to increase her spirit's defenses - while it cannot die, it can be temporarily banished if hit hard enough. Voice of Battle is a psychic attack through the spirit companion, and it allows an ally near the spirit to shift 2 squares; Watcher's Strike, on the other hand, is also an attack through the spirit, but gives adjacent allies a bonus to attack and Perception checks. Stormhawk's Fury lets the spirit move swiftly, strike hard, and until the end of Gwenna's next turn, any ally who hits an enemy adjacent to her spirit causes that enemy to take additional damage. Spirit of Consuming Terror is Gwenna's daily, and it not only does decent damage, but until the end of its next turn the target gets a penalty to attack rolls, and Gwenna can choose to repeat the attack on the following turns.

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