Sunday, April 11, 2010

D&D: The Druid

Druids are an old favorite of D&D, and in 3rd Edition, they could be one of the most overpowered classes, because they could shapeshift into virtually anything, and get the same abilities of whatever they turned into. In 4th Edition, druids can still shapeshift, but they don't get any improved abilities other than the use of some special powers that can only be used while shapeshifted, but druids are still powerful - they're just a little trickier to use. They are Primal Controllers, meaning it is their job to control the battlefield, whether pouncing on enemies in beast form, overcoming them as a swarm of insects, or striking them with the full force of nature. So here I present, Banmarden, wilden Druid!

====== Created Using Wizards of the Coast D&D Character Builder ======
Banmarden, level 1
Wilden, Druid
Primal Aspect: Primal Swarm
Hardy Form: Hardy Form Reflex

FINAL ABILITY SCORES
Str 8, Con 18, Dex 12, Int 12, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 12, Wis 16, Cha 10.


AC: 14 Fort: 14 Reflex: 13 Will: 15
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Nature +11, Insight +9, Heal +9, Perception +9

UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, Endurance +3, History +1, Intimidate, Religion +1, Stealth +2, Streetwise, Thievery, Athletics -2

FEATS
Druid: Ritual Caster
Level 1: Stinging Swarm

POWERS
Druid at-will 1: Swarming Locusts
Druid at-will 1: Grasping Tide (Druid)
Druid at-will 1: Pounce
Druid encounter 1: Scattered Form
Druid daily 1: Fog of Insects

ITEMS
Ritual Book, Adventurer's Kit, Hide Armor, Quarterstaff, Totem
RITUALS
Animal Messenger, Portend Weather
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Banmarden is a wilden, a race that is essentially sentient plant life. He has the Primal Swarm specialty, which means his beast form is a swarm of insects, and the feat he has, Stinging Swarm, means that he gets combat advantage every time he takes damage. Druids get three at-will powers; of those, Swarming Locusts is an area attack that causes Banmarden's beast form to explode outwards, and any enemy within grants combat advantage; Grasping Tide is a ranged area attack that causes a pillar of water to hit enemies, and if they attempt to leave the area, they can be knocked prone; and Pounce is a beast form attack that does damage and grants combat advantage to the next ally to attack the target. Scattered Form is a swarm attack that causes Banmarden's insect form to attack a small area around him, and he also takes half damage from all attacks until his next turn. Finally, Fog of Insects summons a great could of stinging insects to an area around Banmarden, doing decent damage and giving him a bonus to defense until the end of the encounter.

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