Saturday, April 3, 2010

D&D: The Paladin

The Paladin has been a favorite of mine since 2nd Edition. The Paladin is a divine warrior, a knight for the god he follows; where a cleric may be a god's voice, the paladin is the god's bulwark, there to protect his followers and shine a light on dark places. In 4th Edition, the Paladin is a Defender, like the Fighter, so it is his job to protect the rest of the party. Like the Fighter, there are a number of ways to do this, and so with this paladin, I chose a different route than the fighter - instead of weapon and shield, this paladin wields a two-handed weapon, to deal out damage and attract the attention of opponents. I present to you Donaar the dragonborn paladin!

====== Created Using Wizards of the Coast D&D Character Builder ======
Donaar, level 1
Dragonborn, Paladin
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire

Str 18, Con 12, Dex 8, Int 10, Wis 12, Cha 18.

Str 16, Con 12, Dex 8, Int 10, Wis 12, Cha 16.

AC: 18 Fort: 15 Reflex: 11 Will: 15
HP: 27 Surges: 11 Surge Value: 7

Religion +5, Insight +6, Heal +6, Diplomacy +9

Acrobatics -3, Arcana, Bluff +4, Dungeoneering +1, Endurance -1, History +2, Intimidate +6, Nature +1, Perception +1, Stealth -3, Streetwise +4, Thievery -3, Athletics +2

Level 1: Draconic Challenge

Lay on Hands: Lay on Hands
Paladin at-will 1: Challenging Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Radiant Smite
Paladin daily 1: Majestic Halo

Adventurer's Kit, Plate Armor, Maul
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

As a paladin and defender, Donaar has an ability called the Divine Challenge; when he challenges an opponent, that opponent then must attack Donaar or take damage. Donaar's feat Draconic Challenge lets Donaar, when using his once-per-encounter breath weapon, to challenge every creature hit by it. Lay on Hands allows him to bestow a small amount of healing on an ally within reach, while Challenging Strike allows Donaar to challenge an additional opponent. Ardent Strike creates a temporary challenge, lasting only for a single turn, but often enough to get an enemy's attention. Radiant Smite does a decent amount of holy damage, and as his daily attack, Donaar has Majestic Halo, which not only hits quite hard but creates a halo of light around him, meaning that any creature that starts its turn adjacent to him for the remainder of the encounter is challenged until Donaar's next turn.

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